Competing stats
Stats are going to be pit against those of your opponents as you battle in a variety of ways. When these things happen, yes, having a higher stat is good. But it won't completely save you. Rolls are taken in reaction to an action already taken. By default, attempts succeed, unless rolled against, meaning you must be aware of what you're reacting to. You can react at one moment per post.
Take the difference between the stats being compared, then roll between 1 and 100. If the number lands on something equal to or less than the difference taken, you lose your roll. Otherwise, your attempt will succeed. However, a target gets their chance to react, and can roll to specifically save themselves from you. This way, if two people are evenly matched, it's unlikely for one to get the upper hand on the other. A way around this is to utilize your ninja abilities to overwhelm, surprise, and deceive your opponent into being unable to notice your action, taking away their ability to react to it.
Roll str to overpower things
Roll dex to use your reflexes
Roll con to endure something
Roll int to perceive something properly
Roll wis to avoid deceit
Roll cha to influence others